0.1.2 released


Thanks to snowsnazzy for catching this!

One fix pushed. Removed the prompt for the player/reader to name a saved game.

Situation: The Itch App browser was not tested for the builds, I was only testing Chrome, Edge, and Firefox Portable (since I don't use that browser). The App browser does not like the use of the prompt() to allow the user to set a save game name. It seems to be a browser implementation that I have no control over. I'll try to monitor, and should it start supporting it, I will add the feature back in.

Resolution: The ability for the player/reader to name saved games has been removed. The save game name is now set to the Main Character name. Until that character is named, the name of the save slot will be 'Unknown'.

I did not want to leave the Passage Name (as that's not very helpful reading Ch1-22a) or using the first couple of lines of a passage. The use of a character name will at least differentiate if you have several characters. Things will play out differently based on the decisions made. One NPC *can* die in Chapter 1, for example. Or the decisions made that lead to one ending may have longer standing ramifications that are yet to show up. Then the ending of the chapter decisions made may also have ramifications yet to be discovered.

Files

Survival Games.html Play in browser
Aug 12, 2020
Survival Games.zip 304 kB
Aug 12, 2020

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Comments

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(3 edits)

just played chapter 1 and it was aswsome, but playing chapter 1 i encontered quite a bit of problems. there were multiple errors in the text(most had this"cannot read property'undefined of undefined". and "cannot read property'self' of undefined). also i could not choose my profession and could not go with charlee at the end and also was not able save my game. having the same issue.

sorry if this was confusing, not the best at explaining these things.

Sorry to hear about the problems. I'll be posting an updated version (0.1.3) shortly that has a few additional fixes. Perhaps it may resolve what's been causing a problem for you. Based on what you are saying, that sounds like it's a flagbit problem. It didn't crop up on any of my testing, but I'll check it again just to be sure.

If the fixes in 0.1.3 do not fix it, what browser are you using? Are you playing the downloaded version or the online version?

The profession should be clickable text, it was not changeable?

i....had just realized my mistake, i loaded one of the prologue saves and after going through the devlogs, that was not the thing to do.  after playing through it after restarting, all my problems have gone away. i'm truly sorry for the trouble. 

No problem at all! Unfortunately I had to do some significant changes on the backend when I got to Chapter 1. My goals for the number of choices and different possible arcs greatly exceeded the framework I had built for the Prologue. The behind the scenes code was far too simple and basic for what I was trying to do and track. Unfortunately, that meant having to make changes that caused the original prologue saves to be invalidated.

i understand. hope it didn't take too much of a drain on you and keep going!