Chapter 1 released
If you selected a darker and more mature world, you will start to see that coming into effect in this chapter. It will not become a full-on adult game. The world will be grittier, dirtier, and darker. The character will be more aware of the world and NPCs around them.
Important: Due to the complexities that were introduced by having so many choices, I ran into a number of unforeseen issues with the core that required significant re-working. As I have no intent on cutting back on the number of choices, it required a significant redoing of many of the internals. This has resulted in the unfortunate situation of older saves not likely working. They may appear to load, in some cases without error, but problems did crop up progressing into Chapter 1. Because of the significant changes, it is not recommended to play using and older (prior to 0.1.1 release) saved game. From this point on, unless something unforeseen and catastrophic happens, there should be no need for any more changes to this extreme.
Chapter 1 introduces some violence and more sexualized content. If playing without mature content, there is still some. Starting from this release the game will carry the warning.
New features:
- Chapter 1, obviously, or the title would be really wrong
- Added in a new format/layout for the Chapter 1 character customization:
- Depending on the response received, I may look at adding more things like this.
- It hooks Google Fonts, so to work properly, it needs an active internet connection. The download version works as intended, as long as it has an active internet connection.
- Added a Favicon, and title page image. Credits in-game and on Itch game page.
- Achievements added
- Chapter completion achievements added, currently 2 of them (Prologue and Chapter 1)
- A few "fun" milestones have been added, currently 3 of them (covering Prologue and Chapter 1)
- They are persistent, and will work across ALL save games (subject to local browser storage). Some will only be unlocked based on certain decisions made, so in this way multiple playthroughs would need to be done to try and get them all.
- You can now name saved games. By default, it is the character name, which will be 'Unknown' until you name them. Otherwise, change the value and set it to what you want. This will help keep track of If there are multiple characters/playthroughs, this will help keep track of them.
- Autosave has been added. It will autosave on ANY part of the story except the main title screen. I'm on the fence with this need for this one at this time.
- Attributes have been implemented. They are not yet used, but will start to play into future chapters.
- Several potentially romanceable characters have been introduced. None have turned into romances yet, but you can start to identify where things stand.
- Keep in mind, choices you make will affect the number of potential romanceable interests. They will each respond according to their characters and personalities. Some will be obvious, others may take time to cultivate.
- Significant optimizations on the back end code. I'm learning as I go on a few things, so it is improving over time. This is partly why it is a free game. I don't want anyone to pay or donate to something that may break previous saves in a future update.
- Better tooltips have been added for when a customization option is introduced just to be clear on who/what is being customized. Simply hover over any text with dotted white lines under it.
To-do list:
- Chapter 2
- Page formatting and length needs to be fixed on a number of pages. A few were problematic to find a clean break point to split them, so will be reassessing those.
- Going to try and figure out button placement on the menu. Right now it's a bit broken up with Achievements showing up under the Save/Reset, and the rest above those.
- General interface cleanup and optimization
I hope you enjoy this new chapter.
Any problems/questions/concerns/bugs, post a message here or on the main game page.
Get Survival Games
Survival Games
You don't know who you are, or where you are. How will you be remembered by your friends and enemies?
Status | In development |
Author | cooldevo |
Genre | Interactive Fiction |
Tags | Female Protagonist, Male protagonist, Post-apocalyptic, Romance, Story Rich, Text based, Twine |
Languages | English |
More posts
- Resurrection and rebirth82 days ago
- Chapter 2 is in developmentSep 02, 2020
- 0.1.3 bugfixesAug 13, 2020
- 0.1.2 releasedAug 12, 2020
- Chapter 1 delayed brieflyAug 10, 2020
- Achievements coming in Chapter 1Jul 27, 2020
- Attributes and skill check implementation discussionJul 26, 2020
- Chapter 1 in developmentJul 21, 2020
- 0.0.5 releasedJul 18, 2020
Comments
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I can't seem to save in any slot at all. it always gives a big error window saying "Error: prompt() is and will not be supported..." amongst other things. Good job on chapter 1 though! (/^▽^)/
It was a new SugarCube setup deployed in 2.33.0+, I'll go back and review it just in case. Thanks for letting me know.
I tested saving and loading various slots in the versions of Chrome, Edge, and Firefox I have on my system. When opening Saves, and clicking to save in a slot, it should be prompting (thus the 'prompt()' you to ask what you want to name the slot. By default, it'll use the character name (or 'unknown') until you've gotten to the point of choosing one.
What browser and version do you have? I can try and see if I can find the problem. It could be a specific problem with the browser. And if it's more common than anticipated I can try to workaround it.
i forgot to mention i am using the itch.io desktop app. so it gets installed and updated by the app, and opened into what i presume is it's own browser(?). i just tried to save in chrome, it worked and i noticed that prompt came from my browser itself. So i'm guessing the itch.io app just can't handle that specifically?
Never had an issue with this before in the app with any other games though but then again yours might be the first that asks me to name my save file. if it works fine in browsers though, i'll just have to make sure i play the game outside of the itch.io app.
Hmmm.. I hadn't even thought about the Itch app itself. I'll try and see what I can do. I'll make a note on the game page for now, saying that something in the app browser isn't happy with the save code.
The code snippet I'm using for the save function is from an IntFiction post by the developer of SugarCube. But with browsers being what they are it can be quirky to support all different iterations of it.
Thanks for letting me know!
A fix has been pushed to remove the ability to name a saved game, which is where the prompt() error was coming from. More details can be found here: ttps://cooldevo.itch.io/survival-games/devlog/169589/012-released