Chapter 1 in development


Any questions or ideas are always welcome where enabled! It may be obvious to many, but I am not a professional writer. I am a coder, so please feel free to provide any feedback or concerns with the story or interface.

Now that the bulk of the prologue has been done ( a couple of minor updates coming in the new release) and I am relatively happy with the interface, I have moved onto Chapter 1. The story will quickly expand beyond the narrative of the prologue, so if you thought it was wordy and mostly reading, you are right.

I have been working on Chapter 1 for a couple of days now, and the number of choices that will be able to be made as you go (and the tracking of them) is ramped up exponentially. The story will also pick up, now that you have met the first couple of NPCs.

Some interface systems, like the Personality Traits and Attributes in the Profile are still in development, but will start getting implemented and used in Chapter 1. They will add some fun new elements based on the profession of the character and the general attribute layout, which will be somewhat customizable by the player; including some things you may never see in the game across a playthrough. Many you will know you rolled successfully, but others will only show up as the regular text invisible to the reader. Another devlog before Chapter 1 releases will try and explain how it works; it's not complex by any means but I will explain the process and mechanics. There will be a chance of critical failures and successes when appropriate on the rolls.

Due to the increased splitting of the story, and the attributes, the story is really starting to fork all over the place. It makes it a bit more challenging to write (and I'm a very basic writer if you hadn't noticed) as I have to do the same scene 4 or 5 times to incorporate some of the decisions, and we are only in Chapter 1.

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(+1)

hey the prologue was nice . Keep up the good work . DUDE, also add some serious 'romance' options.

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The prologue was very "talky" but it was aimed to try and introduce the world, the character, and what will become the first NPC companion.

Currently there are plans for a couple potentials to show up in Chapter 1. It's far less "talky" and a lot more choices to make, which is what is slowing things down. Their motives won't be apparent in all cases, some will be mysteries others may just be up for some fun, whereas others might be more of a love-hate relationship. The Rolodex (contact tracking) will hopefully work out as I hope to help you keep track of whos who and what they may or may not like. The hope is they'll feel somewhat human, and not just a talk 5 lines and then you are in a relationship. They may want something from you, before opening up.

I've currently got one worked into Chapter 1 so far, and I'm not even 30-35% done yet. There should be at least one more, maybe a few introductions that may not go anywhere until you meet them in later chapters. 

The complexity is definitely making my story telling more complex, as I've got about 5 different versions of chapter 1 written out to cover the possible variable choices being made. And it's going to expand from there.

Very few will be instantly romanceable. Some may be very superficial and want a more attractive man, while others are more person/decisions over looks. And a couple of the more intense love/hate relationships. Each will have different motives and some will like a more calloused approach while others will prefer a diplomatic approach. And some will be able to be pulled from "dark" to the "light" and vice versa.

NPCs may live and die by your decisions, and the world will change around you. Some will want order at all cost, others freedom for all, and some want the strong rule. It may be apparent what each is out for, but that assumes that none are out to play you, trying to get you to do something for their personal gain.