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in playing in browser i cant scroll down to click continue  

(+4)

Is this still being made or is it abandoned? Cause' I would really like to play the full release of this.

It looks interesting but I can't scroll down to read.

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I had the same problem, i had to zoom out for no reason

Thanks for the tip, i didn't even think of doing that.

I have the same problem but I can’t zoom out anymore

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Very promising game. Hope to see the chapter 2 soon.

I have just ran in the same little issues as others:

  • Play a female, but surprising get some beard :-)
  • Get the following error after the whipping scene:
    Error: <<set>>: bad evaluation: getVal: Invalid type for value. 'undefined' = type undefined, but should be integer
  • Even if it say that Reyth and I have developed some strong bounds, she's still justlisted an acquaintance and not a friend in the contact window.
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So i am a female, and suddenly after the car crash i grew a beard?

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I'm currently playing the latest version and I found this bug:

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rong chat

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i wish there was creativ mode

(1 edit) (+1)(-1)

Prologue "rate of speed" -> "speed", it already refers to a rate, so saying rate of speed is redundant

Ch 1 "You felt bad for $himher, but you had to decide quickly." When saving Arone, pronoun issues when referring to companion

female player characters "have a scruffy beard", with only an option to set their previous beard length

After getting whipped:  Error: <<set>>: bad evaluation: getVal: Invalid type for value. 'undefined' = type undefined, but should be integer.

<<set _newVal = (setup.getVal($npcs[$statusreyth], 2) + 1).clamp(1, setup.relation.length - 2)>>
<<set $npcs[$npcreyth] = setup.setVal($npcs[$npcreyth], 2, _newVal)>>

Not hungry: Error: <<if>>: bad conditional expression in <<if>> clause: hasFlag: Invalid type for value. 'undefined' = type undefined, but should be integer.

<<if setup.hasFlag($npcs[$statusreyth], "enemy") or setup.hasFlag($npcs[$statusreyth], "dead")>>\ 			<<set _newVal = (setup.getVal($npcs[$npcreyth], 2) - 1).clamp(1, setup.relation.length - 1)>> 			<<set $npcs[$npcreyth] = setup.setVal($npcs[$npcreyth], 2, _newVal)>> 		<</if>>

Could be more stuff, not sure if there is much variation from choices or if it's "on rails" like you said

EDIT: added error details

(-1)

when will next chapter release ?

I had hoped to have something prototyped and in testing this week, however the number of choices I offered impacted the way Chapter 2 would play out, so I had to rewrite significant parts of it. One of the last choices in the chapter wasn't even planned, I tossed it in when it felt to me like it was a good opportunity to include an additional "darker" NPC. This caused some quirks in the start of Chapter 2. In some areas I have 4 different versions of the same paragraph.

Chapter 2 has been mostly rewritten, and am working it into the game now. Not having too many reported bugs has been very helpful in giving me the free cycles to get the story redone and up to the standard Chapter 1 set.